WHAT THE HELL?

WELCOME TO THE TERMINAL

Ultrakill needs no introduction. This game is so peak i had no choice but to dedicate my life to it.

If you really want to read about Ultrakill, I will recommend a website from across the pond over on nekoweb, wolfsbane.nekoweb.org(in their fandom->Ultrakill(WIP) page). I really enjoy reading the site from time to time, they have terminal data entries, weapon tech, and tips on defeating enemies. Its a great read! Go check them out.

I really like this game, and I get very happy seeing fellow UltraKill-ers out in the wild among the "Ultrakill" Tags. Since I only use social media to check Hakita's twitter, Neocities and Nekoweb websites are the only sense of a general community I can experience.

DATA

This terminal documents my UltraOC's in the Ultrakill terminal "Type, Data, Strategy" Format, but there will just be long rants of information of whatever I deem relevant. All characters seen here are somewhere around the website, so be sure to have a goood look around! This site is far from done, so ignore any spelling misteaks or repetitiveness. There may also be some characters you've seen that arn't here, so sorry about that. This is a long read; you have been warned! Anyway, onto the entries~

NAVIGATION

MIYI: SWORDSMACHINE AU - CHEESE(SMxSW) AU - MIYI: ULTRAKISS AU


Made In Your Image: SWORDSMACHINE

TYPE

Greater machine

DATA

The Machine is more seen as an enigma within hell. Everyone knows it exists, all scapheads try to do is mimic it's image. Though the real Swordsmachine has faded in the background.

STRATEGY

Good Luck finding it in the first place!


TUNDRA

TYPE

Lesser husk Greater Machine

DATA

TUNDRA is popular amoung scrapheads for its ANTI-SWORDSMACHINE design. As the machine fights with heat, TUNDRA fights with cold. Swordsmachine is yellow, Tundra is blue. Swordsmachine has a recagular appearence with a rectangular sword? Tundra is round, with a curved blade for a sword. To Tundra, there is no point trying to beat the original,especially with the tears it cries.
Deep within the SCAPVALLEY, tundra makes homestead within their SCRAP STORE, perfectly organized with the help of its Assistant Machines, AGONY and STREETWELDER. Together, the machines trade scrap to add to their hoard. But not all is as it seems, the store fronts for the deeper, more sinister hidden interworkings of Terminals.

STRATEGY

TUNDRA is a heavy machine that fights with liquid nitrogen, lauching it at an enemy through it's modified RAILGUN. It's cold temprature make them immune to fire, but explosions staggers it significantly. This also means the FROZEN BLOOD needes time to melt before it can be used as health. their great atchievment is their PARRY PARTY; an ability to parry projectiles back to you. If the party extands long enough, the damage is multiplied the amount it was parried, on whoever fails first!

AGONY

TYPE

Greater machine

DATA

AGONY is fairly new to the world of SCRAPVALLEY, Though learned quickly with help of TUNDRA's guidance. Hyperactive and restless, the machine always finds ways to use its time, and is often doing multiple things at once. Agony learns quickly, and prouds itself on the ability to adapt to new situations.

STRATEGY

AGONY is a light machine that fights with MAGNETISM. Using their DUAL MAGNETIC SWORDS to target an enemy, then SAWLAUNCHER to send quick attacks with saws. This leaves them disarmed for a couple of seconds, leaving ample time for a few hits. AGONY isnt completely disarmed, as AGONY will try to create as much distance as possible to throw lone SAWS like a shurikin.
ELECTRICITY or EXPLOSIVES doesn't effect the machine as much as fire does. AGONY is extremely precise due to their weapons attacting metal easily. TO help with this, AGONY will also participate in a PARRY PARTY, learned straight from being TUNDRA's apprentice afterall.


POWER TRIP

TYPE

Greater Husk Greater machine

DATA

The SwordSlinger half of the 2. POWER is quite the shocking Machine! POWER has made residence within one of the eathmovers in VIOLENCE, and with the help of PYLON, has made their own Radio Broadcast. With all the time it has, and the blood it doesnt have to worry about getting, it dedicates itself to being a ONE MACHINE BAND, though their favorite part is singing their vocals. The machine isnt really popular, with their station being at the hieght of 30 listeners daily.

STRATEGY

POWER is a medium machine that fights using ELECTRICITY. The machine likes to close distance, being increadibly short range as it only has it's sword. Even then, the sharp blasts of ELECTRITICY through its AMPLIFIER and its ELECTRIC speed makes the machine extremely hard to make an attack to. POWER's sword can become ELECTRICALY CHARGED, which can still be parried, but the ELECTRIC damage will still effect you. SHOCKINGLY, the best way is to FIGHT POWER WITH POWER. Using enough ELECTRICITY when POWER is AMPLIFIED will cause overload to its systems. This will cause a slight electric explosion which can cause harm to only you, so mack sure to make some distance. Also, try your might to ignore the moans it makes whenever it's hit.

PLYON

TYPE

Greater husk Greater machine ???

DATA

The GunWeilder half of the 2. PYLON is just a huge antennea, and deeply enjoys sending trojan Viruses to unsuspecting machines. PYLON has taken over every signal tower within hell, having access to every machine's signal. Its only weak point is that these signal towers and their long cords dont last the elements of hell for long. Even if operations are running fine, It doesnt always use its power for its entertained sadism, as it deeply enjoys spending its time providing cyber-secrurity maintencence for terminals and earthmovers. There is always something that needs to be fixed in the ever-evolving hell afterall.

STRATEGY

you cannot fight what makes you. It's best take out PYLONS towers, they go down best with EXPLOSIVES, that's if POWER isn't in the way; the two usually come as a pair.

Hymm

TYPE

ANGEL? MACHINE?

DATA

HYMM is actually not a Hell Denizen, belogning deep within the layers of LIMBO, a land where TIME IS FUEL. When god left, so did the purpose of redepmtion. LIMBO was left in internal night, it's denizens now suffering; a second hell.
Two angels, whom shared an eternally unbreaking sword, where to keep watch of LIMBO during its night, to keep the influence of HELL at its shores. But as god left, the angles were in a quick need in Heaven. The Eternal night needed a temporary guard, so heavens finest architecs created a machine, fueled with the Light.
However, as the council fully formed, they ordered the destruction of the being. Which didnt work in their favor, as they created a being having the capabilities of 2 angels in one. Their next best bet was to imprison the machine, where HYMM escaped again, exploring hell and eventually SCRAPVALLEY. It's Original form is much different to what it has become now.
It wasnt long until the Council caught up to it, and it was finally captured in a prison, not too dissimilar from a PRIME SOUL prison.

STRATEGY

HYMM is like 2 gabriels with a dash of V1(as it has the ability to feed off of you) and a Prime Soul, Hope this helps!



SWORDSMACHCINE

TYPE

Lesser Machine

DATA

After Coming out of a rough fight with V1, it swore to the ethical code of SwordsFighting to either WIN or DIE TRYING. It gets a little help from a new freind it makes along the way.

STRATEGY

SM is too tall and lanky for its own good, having huge bindspots and missing often when it comes to smaller machines.

STREETWELDER

TYPE

Lesser machine

DATA

Lost and running in circles, the machine has become desperate for purpose after the death of its creators.

STRATEGY

The SW is quite hardy to all types of damage. However, its movement is slow and wasn't made for fighting.







INDULGE

TYPE

JUNIOR MACHINE

DATA

The lankiest girl in town; and an absolute menace to those that come in contact. She deceptevly has a quiet demenor, which completel falls apart as she doesnt stop talking. Apparently, her voicebox was a good find and she's going to remind you of that at every chance.

Talking of anything and everything, you'll learn quickly she has no intention of stoping her indulgence. She goes through parts on any whim, and her pockets are always full with whatever she finds on her travels from Gnossienne Hell University.

but even despite her hoard, nothing really fills her. Maybe you could be the one shes looking for; the diamond in the rough?

STRATEGY

A complete gold digger. Loves things. Big things, small things, shiny things, usefull things, useless things, any and all of it! Just make sure you have a lot of things to give, shes not going to be easy to ULTRAKISS!

Best date ideas are where she can expunge either your's or hers money by getting the most things possible. Enjoys the scrapyard and thrift stores, but avoid the Casino. With no concept of moderation, she wont leave until everyones pockets have been drained in the entire vicinity.


RAGE

TYPE

JUNIOR MACHINE

DATA

The sharpest girl in town. Actually quite shy, and easy to tease. Extremely defensive to no end, but has the memory of a goldfish; minor offences are ignored rather quickly as she moves from topic to topic. She talks rambles rather aimlessly and to seemingly no-one. Its been rumored she has an imaginary freind, and no amount of convicing will tell her shes talking to thin air.

She has optimized her self for speed, being the lead in feild events and track-meets. Her time in always unmatched in whatever marathon she runs. She says there's always something following her, but wether shes being truthful or just babbling has yet to be determined.

STRATEGY

She comes on quick and fast, by your second date she would have already decided marrige, so its good to keep up with her lest you want to fall behind. Shes most pleased going on dates she chooses; Going for a stroll in the woods at dark, or enjoying the beach at dark, or honestly just anyhere secluded and away from people. The love code-language she most fluent is touch; you can help solidify her touch reality this way. But from time to time she enjoys opjects of the bright variety.



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